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Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
High-poly sculpting in Zbrush;
Low-poly modeling in Max/Maya/Blender;
Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
Stylized texturing skills in Substance Painter and/or hand-painted texturing;
Ability to follow and correctly interpret/improve the concept idea;
Good teamwork skills.
Intermediate English level and above Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
Skills in CAD-modeling and Hard Surface work;
Skills in the creation of materials in Substance Designer;
Rendering skills in VRay, Arnold, etc.
About the Role
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