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Key Responsibilities Develop, maintain, and refine animation pipelines and systems within DCC tools (e.g., Autodesk Maya, MotionBuilder). Collaborate closely with animators, artists, and engine programmers to ensure seamless integration of assets into the game engine. Set up and utilize real-time ragdoll and IK systems to serve animation and gameplay requirements. Troubleshoot and resolve technical animation problems...
About the Role
Job Description:
Elsewhere Entertainment is looking for a Senior Technical Animator to join the development of an exciting new IP.
You will become and be part of a tight-knit team that prides itself on creating complex, high-quality and believable content.
Using your experience, on this project you will positively contribute to our studio — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
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