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Pre-Silicon GPU Driver Engineer, Graphics, Game and ML

📍 Location
Cupertino
⏰ Job Type
Full-time
📅 Posted
June 02, 2026

About the Role

**Weekly Hours:** 40
**Role Number:** 200646912-0836

**Summary**
Apple's GGML team provides developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to the Mac product line. Our team’s responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to enhance the graphics and compute potential of apps on iOS, macOS and tvOS. Building on an efficient low-overhead software architecture with precompiled shaders, fine-grained resource control and multithreading support, Metal further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimi...

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