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8+ years of professional experience in Level Design on AA/AAA PC or console titles.
At least one shipped title with substantial ownership of linear or semi-linear level design across a full product.
Proven expertise in combat arena design for linear FPS or action titles — cover integration, enemy placement logic, approach vector design, and spatial pacing.
Strong in Unreal Engine 5 — Blueprint scripting, terrain and landscape tools, performance-conscious layout practices.
Experience leading or mentoring a Level Design team.
Practical navmesh and AI navigation knowledge.
Strong documentation skills.
Proven cross-disciplinary collaborator.
Excellent written and verbal English. Background in linear tactical shooters or squad-based FPS games.
Background in designi...
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