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Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision;
Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling;
Commitment to continuous self-development and supporting teammates in their development;
Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming;
Good knowledge of gameplay logic and level design principles;
Experience optimizing large scenes for performance;
Ability to evaluate work objectively and deliver constructive, actionable feedback;
Excellent communication and cross-team collaboration skills;
English level: Intermediate+;
Experience working on AAA titles;
Minimum 1 year of ex...
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