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Graphics Shader Compiler Engineer Remote

📍 Location
toronto
⏰ Job Type
Full-time
📅 Posted
June 15, 2026

About the Role

Elevate your career as a Senior Graphics Shader Compiler Engineer at NVIDIA, working remotely to enhance GPU capabilities for AAA game titles and advanced computational tasks. Your expertise in compilers and C/C++ will drive innovation in our GPU Software organization.

In this role, you will be a key player in a dynamic team of compiler engineers, focusing on the design and implementation of the graphics compiler. You will be responsible for performance analysis and developing new optimization techniques, collaborating closely with global teams to tackle critical challenges and propose SPIR-V extensions for graphics formats.

Key Responsibilities: • Implement vital parts of the shader compiler • Drive performance analysis and optimizations • Work with architecture and application teams • Solve advanced compilation problems for GPUs • Participate in open-source initiatives like LLVM

Requirements: • BS/MS in Computer Science or Engineering • Over 10 years of com...

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