About the Role
Responsibilities:
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Design and develop gameplay systems including core mechanics, player interactions, progression systems, and game loops that align with the overall vision of the game.
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Create compelling and well-paced levels , ensuring a balance between challenge, flow, and player engagement.
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Prototype and iterate on gameplay features using design tools and game engines (e.g., Unity, Unreal), from early conceptual stages to final implementation.
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Collaborate closely with other departments (art, programming, audio, QA) to ensure that gameplay features are fully integrated and polished.
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Develop detailed and clear design documentation , including mechanics breakdowns, level flowcharts, feature specifications, and UX notes.
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Participate in regular playtesting sessions, analyze player feedback and game data to identify issues, and ...
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