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Development and Support of Tools for the Art Department (2D, 3D, Animation)
Creating plugins and add-ons for Maya, Blender, Photoshop, Spine, and other DCC tools
Developing exporters, validators, and optimizers (e.g., UI exporter from Figma, 3D asset exporter to Talisman, etc.)
Working with graphics pipelines (animation, assets, asset management, automation of asset commit and review processes)
Developing and optimizing shaders (including custom GLSL/OpenGL shaders)
About the Role
Job description
G5 Games is a Swedish developer and publisher of mobile games played by over 250 million people worldwide. We create large-scale projects, such as Sherlock, Hidden City®, and Jewels of Rome®, and continuously enhance their technical foundation.
We are strengthening our team and looking for a 3D Technical Artist (Tools Programmer). Do you have what it takes? Apply now!
What You Will Work On:
Ready to Join Through a Referral?
Apply now and get connected directly with the hiring team
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