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About the Role
Position Type: Full-Time Independent Contractor
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We are looking for a highly technical 3D Animator to join our development team. In this role, you will be the bridge between our DCC software (Blender) and the Unity engine. You will be responsible for creating high-quality animations, building robust rigs, and implementing complex animation systems directly within Unity. If you love working with Mecanim, setting up procedural IK, and bringing characters to life in a real-time engine, we want to hear from you.
Unity Integration & Animation Systems (Mecanim)
- Build, manage, and optimize complex Animator Controllers , utilizing advanced Blend Trees, Sub-State Machines, and State Machine Behaviors.
- Set up and configure Unity Avatars (both Humanoid and Generic) to ensure seamless animation retargeting across differe...
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